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706. Design HashMap

Description

Design a HashMap without using any built-in hash table libraries.

Implement the MyHashMap class:

  • MyHashMap() initializes the object with an empty map.
  • void put(int key, int value) inserts a (key, value) pair into the HashMap. If the key already exists in the map, update the corresponding value.
  • int get(int key) returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key.
  • void remove(key) removes the key and its corresponding value if the map contains the mapping for the key.

 

Example 1:

Input
["MyHashMap", "put", "put", "get", "get", "put", "get", "remove", "get"]
[[], [1, 1], [2, 2], [1], [3], [2, 1], [2], [2], [2]]
Output
[null, null, null, 1, -1, null, 1, null, -1]

Explanation
MyHashMap myHashMap = new MyHashMap();
myHashMap.put(1, 1); // The map is now [[1,1]]
myHashMap.put(2, 2); // The map is now [[1,1], [2,2]]
myHashMap.get(1);    // return 1, The map is now [[1,1], [2,2]]
myHashMap.get(3);    // return -1 (i.e., not found), The map is now [[1,1], [2,2]]
myHashMap.put(2, 1); // The map is now [[1,1], [2,1]] (i.e., update the existing value)
myHashMap.get(2);    // return 1, The map is now [[1,1], [2,1]]
myHashMap.remove(2); // remove the mapping for 2, The map is now [[1,1]]
myHashMap.get(2);    // return -1 (i.e., not found), The map is now [[1,1]]

 

Constraints:

  • 0 <= key, value <= 106
  • At most 104 calls will be made to put, get, and remove.

Solutions

Solution 1

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class MyHashMap:
    def __init__(self):
        self.data = [-1] * 1000001

    def put(self, key: int, value: int) -> None:
        self.data[key] = value

    def get(self, key: int) -> int:
        return self.data[key]

    def remove(self, key: int) -> None:
        self.data[key] = -1


# Your MyHashMap object will be instantiated and called as such:
# obj = MyHashMap()
# obj.put(key,value)
# param_2 = obj.get(key)
# obj.remove(key)
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class MyHashMap {
    private int[] data = new int[1000001];

    public MyHashMap() {
        Arrays.fill(data, -1);
    }

    public void put(int key, int value) {
        data[key] = value;
    }

    public int get(int key) {
        return data[key];
    }

    public void remove(int key) {
        data[key] = -1;
    }
}

/**
 * Your MyHashMap object will be instantiated and called as such:
 * MyHashMap obj = new MyHashMap();
 * obj.put(key,value);
 * int param_2 = obj.get(key);
 * obj.remove(key);
 */
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class MyHashMap {
public:
    int data[1000001];

    MyHashMap() {
        memset(data, -1, sizeof data);
    }

    void put(int key, int value) {
        data[key] = value;
    }

    int get(int key) {
        return data[key];
    }

    void remove(int key) {
        data[key] = -1;
    }
};

/**
 * Your MyHashMap object will be instantiated and called as such:
 * MyHashMap* obj = new MyHashMap();
 * obj->put(key,value);
 * int param_2 = obj->get(key);
 * obj->remove(key);
 */
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type MyHashMap struct {
    data []int
}

func Constructor() MyHashMap {
    data := make([]int, 1000010)
    for i := range data {
        data[i] = -1
    }
    return MyHashMap{data}
}

func (this *MyHashMap) Put(key int, value int) {
    this.data[key] = value
}

func (this *MyHashMap) Get(key int) int {
    return this.data[key]
}

func (this *MyHashMap) Remove(key int) {
    this.data[key] = -1
}

/**
 * Your MyHashMap object will be instantiated and called as such:
 * obj := Constructor();
 * obj.Put(key,value);
 * param_2 := obj.Get(key);
 * obj.Remove(key);
 */
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class MyHashMap {
    data: Array<number>;
    constructor() {
        this.data = new Array(10 ** 6 + 1).fill(-1);
    }

    put(key: number, value: number): void {
        this.data[key] = value;
    }

    get(key: number): number {
        return this.data[key];
    }

    remove(key: number): void {
        this.data[key] = -1;
    }
}

/**
 * Your MyHashMap object will be instantiated and called as such:
 * var obj = new MyHashMap()
 * obj.put(key,value)
 * var param_2 = obj.get(key)
 * obj.remove(key)
 */

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