Given a singly linked list, return a random node's value from the linked list. Each node must have the same probability of being chosen.
Implement the Solution class:
Solution(ListNode head) Initializes the object with the head of the singly-linked list head.
int getRandom() Chooses a node randomly from the list and returns its value. All the nodes of the list should be equally likely to be chosen.
Example 1:
Input
["Solution", "getRandom", "getRandom", "getRandom", "getRandom", "getRandom"]
[[[1, 2, 3]], [], [], [], [], []]
Output
[null, 1, 3, 2, 2, 3]
Explanation
Solution solution = new Solution([1, 2, 3]);
solution.getRandom(); // return 1
solution.getRandom(); // return 3
solution.getRandom(); // return 2
solution.getRandom(); // return 2
solution.getRandom(); // return 3
// getRandom() should return either 1, 2, or 3 randomly. Each element should have equal probability of returning.
Constraints:
The number of nodes in the linked list will be in the range [1, 104].
-104 <= Node.val <= 104
At most 104 calls will be made to getRandom.
Follow up:
What if the linked list is extremely large and its length is unknown to you?
Could you solve this efficiently without using extra space?
Solutions
Solution 1
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# Definition for singly-linked list.# class ListNode:# def __init__(self, val=0, next=None):# self.val = val# self.next = nextclassSolution:def__init__(self,head:Optional[ListNode]):self.head=headdefgetRandom(self)->int:n=ans=0head=self.headwhilehead:n+=1x=random.randint(1,n)ifn==x:ans=head.valhead=head.nextreturnans# Your Solution object will be instantiated and called as such:# obj = Solution(head)# param_1 = obj.getRandom()
/** * Definition for singly-linked list. * type ListNode struct { * Val int * Next *ListNode * } */typeSolutionstruct{head*ListNode}funcConstructor(head*ListNode)Solution{returnSolution{head}}func(this*Solution)GetRandom()int{n,ans:=0,0fornode:=this.head;node!=nil;node=node.Next{n++x:=1+rand.Intn(n)ifn==x{ans=node.Val}}returnans}/** * Your Solution object will be instantiated and called as such: * obj := Constructor(head); * param_1 := obj.GetRandom(); */