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3235. Check if the Rectangle Corner Is Reachable

Description

You are given two positive integers xCorner and yCorner, and a 2D array circles, where circles[i] = [xi, yi, ri] denotes a circle with center at (xi, yi) and radius ri.

There is a rectangle in the coordinate plane with its bottom left corner at the origin and top right corner at the coordinate (xCorner, yCorner). You need to check whether there is a path from the bottom left corner to the top right corner such that the entire path lies inside the rectangle, does not touch or lie inside any circle, and touches the rectangle only at the two corners.

Return true if such a path exists, and false otherwise.

 

Example 1:

Input: xCorner = 3, yCorner = 4, circles = [[2,1,1]]

Output: true

Explanation:

The black curve shows a possible path between (0, 0) and (3, 4).

Example 2:

Input: xCorner = 3, yCorner = 3, circles = [[1,1,2]]

Output: false

Explanation:

No path exists from (0, 0) to (3, 3).

Example 3:

Input: xCorner = 3, yCorner = 3, circles = [[2,1,1],[1,2,1]]

Output: false

Explanation:

No path exists from (0, 0) to (3, 3).

Example 4:

Input: xCorner = 4, yCorner = 4, circles = [[5,5,1]]

Output: true

Explanation:

 

Constraints:

  • 3 <= xCorner, yCorner <= 109
  • 1 <= circles.length <= 1000
  • circles[i].length == 3
  • 1 <= xi, yi, ri <= 109

Solutions

Solution 1: DFS + Mathematics

According to the problem description, we discuss the following cases:

When there is only one circle in circles:

  1. If the starting point $(0, 0)$ is inside the circle (including the boundary), or the ending point $(\textit{xCorner}, \textit{yCorner})$ is inside the circle, then it is impossible to satisfy the condition of "not touching the circle".
  2. If the circle intersects with the left or top side of the rectangle and also intersects with the right or bottom side of the rectangle, then the circle will block the path from the bottom-left corner to the top-right corner of the rectangle, making it impossible to satisfy the condition of "not touching the circle".

When there are multiple circles in circles:

  1. Similar to the above case, if the starting point or ending point is inside a circle, it is impossible to satisfy the condition of "not touching the circle".
  2. If there are multiple circles, they may intersect within the rectangle, forming a larger obstacle area. As long as this obstacle area intersects with the left or top side of the rectangle and also intersects with the right or bottom side of the rectangle, it is impossible to satisfy the condition of "not touching the circle". If the intersecting area is not inside the rectangle, it cannot be merged because the intersecting area cannot block the path inside the rectangle. Additionally, if part of the intersecting area is inside the rectangle and part is outside, these circles can be used as starting or ending points and can be merged or not. We only need to choose one of the intersecting points. If this point is inside the rectangle, we can merge these circles.

Based on the above analysis, we traverse all circles. For the current circle, if the starting point or ending point is inside the circle, we directly return false. Otherwise, if this point has not been visited and the circle intersects with the left or top side of the rectangle, we start a depth-first search (DFS) from this circle. During the search, if we find a circle that intersects with the right or bottom side of the rectangle, it means the obstacle area formed by the circles blocks the path from the bottom-left corner to the top-right corner of the rectangle, and we return false.

We define $\textit{dfs}(i)$ to represent starting a DFS from the $i$-th circle. If we find a circle that intersects with the right or bottom side of the rectangle, we return true; otherwise, we return false.

The execution process of the function $\textit{dfs}(i)$ is as follows:

  1. If the current circle intersects with the right or bottom side of the rectangle, return true;
  2. Otherwise, mark the current circle as visited;
  3. Next, traverse all other circles. If circle $j$ has not been visited, and circle $i$ intersects with circle $j$, and one of the intersection points of these two circles is inside the rectangle, continue the DFS from circle $j$. If we find a circle that intersects with the right or bottom side of the rectangle, return true;
  4. If no such circle is found, return false.

In the above process, we need to determine whether two circles $O_1 = (x_1, y_1, r_1)$ and $O_2 = (x_2, y_2, r_2)$ intersect. If the distance between the centers of the two circles does not exceed the sum of their radii, i.e., $(x_1 - x_2)^2 + (y_1 - y_2)^2 \le (r_1 + r_2)^2$, then they intersect.

We also need to find an intersection point of the two circles. We take a point $A = (x, y)$ such that $\frac{O_1 A}{O_1 O_2} = \frac{r_1}{r_1 + r_2}$. If the two circles intersect, point $A$ must be in the intersection. In this case, $\frac{x - x_1}{x_2 - x_1} = \frac{r_1}{r_1 + r_2}$, solving for $x = \frac{x_1 r_2 + x_2 r_1}{r_1 + r_2}$. Similarly, $y = \frac{y_1 r_2 + y_2 r_1}{r_1 + r_2}$. As long as this point is inside the rectangle, we can continue the DFS, satisfying:

$$ \begin{cases} x_1 r_2 + x_2 r_1 < (r_1 + r_2) \times \textit{xCorner} \ y_1 r_2 + y_2 r_1 < (r_1 + r_2) \times \textit{yCorner} \end{cases} $$

The time complexity is $O(n^2)$, and the space complexity is $O(n)$. Here, $n$ is the number of circles.

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class Solution:
    def canReachCorner(
        self, xCorner: int, yCorner: int, circles: List[List[int]]
    ) -> bool:
        def in_circle(x: int, y: int, cx: int, cy: int, r: int) -> int:
            return (x - cx) ** 2 + (y - cy) ** 2 <= r**2

        def cross_left_top(cx: int, cy: int, r: int) -> bool:
            a = abs(cx) <= r and 0 <= cy <= yCorner
            b = abs(cy - yCorner) <= r and 0 <= cx <= xCorner
            return a or b

        def cross_right_bottom(cx: int, cy: int, r: int) -> bool:
            a = abs(cx - xCorner) <= r and 0 <= cy <= yCorner
            b = abs(cy) <= r and 0 <= cx <= xCorner
            return a or b

        def dfs(i: int) -> bool:
            x1, y1, r1 = circles[i]
            if cross_right_bottom(x1, y1, r1):
                return True
            vis[i] = True
            for j, (x2, y2, r2) in enumerate(circles):
                if vis[j] or not ((x1 - x2) ** 2 + (y1 - y2) ** 2 <= (r1 + r2) ** 2):
                    continue
                if (
                    (x1 * r2 + x2 * r1 < (r1 + r2) * xCorner)
                    and (y1 * r2 + y2 * r1 < (r1 + r2) * yCorner)
                    and dfs(j)
                ):
                    return True
            return False

        vis = [False] * len(circles)
        for i, (x, y, r) in enumerate(circles):
            if in_circle(0, 0, x, y, r) or in_circle(xCorner, yCorner, x, y, r):
                return False
            if (not vis[i]) and cross_left_top(x, y, r) and dfs(i):
                return False
        return True
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class Solution {
    private int[][] circles;
    private int xCorner, yCorner;
    private boolean[] vis;

    public boolean canReachCorner(int xCorner, int yCorner, int[][] circles) {
        int n = circles.length;
        this.circles = circles;
        this.xCorner = xCorner;
        this.yCorner = yCorner;
        vis = new boolean[n];
        for (int i = 0; i < n; ++i) {
            var c = circles[i];
            int x = c[0], y = c[1], r = c[2];
            if (inCircle(0, 0, x, y, r) || inCircle(xCorner, yCorner, x, y, r)) {
                return false;
            }
            if (!vis[i] && crossLeftTop(x, y, r) && dfs(i)) {
                return false;
            }
        }
        return true;
    }

    private boolean inCircle(long x, long y, long cx, long cy, long r) {
        return (x - cx) * (x - cx) + (y - cy) * (y - cy) <= r * r;
    }

    private boolean crossLeftTop(long cx, long cy, long r) {
        boolean a = Math.abs(cx) <= r && (cy >= 0 && cy <= yCorner);
        boolean b = Math.abs(cy - yCorner) <= r && (cx >= 0 && cx <= xCorner);
        return a || b;
    }

    private boolean crossRightBottom(long cx, long cy, long r) {
        boolean a = Math.abs(cx - xCorner) <= r && (cy >= 0 && cy <= yCorner);
        boolean b = Math.abs(cy) <= r && (cx >= 0 && cx <= xCorner);
        return a || b;
    }

    private boolean dfs(int i) {
        var c = circles[i];
        long x1 = c[0], y1 = c[1], r1 = c[2];
        if (crossRightBottom(x1, y1, r1)) {
            return true;
        }
        vis[i] = true;
        for (int j = 0; j < circles.length; ++j) {
            var c2 = circles[j];
            long x2 = c2[0], y2 = c2[1], r2 = c2[2];
            if (vis[j]) {
                continue;
            }
            if ((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2) > (r1 + r2) * (r1 + r2)) {
                continue;
            }
            if (x1 * r2 + x2 * r1 < (r1 + r2) * xCorner && y1 * r2 + y2 * r1 < (r1 + r2) * yCorner
                && dfs(j)) {
                return true;
            }
        }
        return false;
    }
}
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class Solution {
public:
    bool canReachCorner(int xCorner, int yCorner, vector<vector<int>>& circles) {
        using ll = long long;
        auto inCircle = [&](ll x, ll y, ll cx, ll cy, ll r) {
            return (x - cx) * (x - cx) + (y - cy) * (y - cy) <= r * r;
        };
        auto crossLeftTop = [&](ll cx, ll cy, ll r) {
            bool a = abs(cx) <= r && (cy >= 0 && cy <= yCorner);
            bool b = abs(cy - yCorner) <= r && (cx >= 0 && cx <= xCorner);
            return a || b;
        };
        auto crossRightBottom = [&](ll cx, ll cy, ll r) {
            bool a = abs(cx - xCorner) <= r && (cy >= 0 && cy <= yCorner);
            bool b = abs(cy) <= r && (cx >= 0 && cx <= xCorner);
            return a || b;
        };

        int n = circles.size();
        vector<bool> vis(n);
        auto dfs = [&](this auto&& dfs, int i) -> bool {
            auto c = circles[i];
            ll x1 = c[0], y1 = c[1], r1 = c[2];
            if (crossRightBottom(x1, y1, r1)) {
                return true;
            }
            vis[i] = true;
            for (int j = 0; j < n; ++j) {
                if (vis[j]) {
                    continue;
                }
                auto c2 = circles[j];
                ll x2 = c2[0], y2 = c2[1], r2 = c2[2];
                if ((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2) > (r1 + r2) * (r1 + r2)) {
                    continue;
                }
                if (x1 * r2 + x2 * r1 < (r1 + r2) * xCorner && y1 * r2 + y2 * r1 < (r1 + r2) * yCorner
                    && dfs(j)) {
                    return true;
                }
            }
            return false;
        };

        for (int i = 0; i < n; ++i) {
            auto c = circles[i];
            ll x = c[0], y = c[1], r = c[2];
            if (inCircle(0, 0, x, y, r) || inCircle(xCorner, yCorner, x, y, r)) {
                return false;
            }
            if (!vis[i] && crossLeftTop(x, y, r) && dfs(i)) {
                return false;
            }
        }
        return true;
    }
};
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func canReachCorner(xCorner int, yCorner int, circles [][]int) bool {
    inCircle := func(x, y, cx, cy, r int) bool {
        dx, dy := x-cx, y-cy
        return dx*dx+dy*dy <= r*r
    }

    crossLeftTop := func(cx, cy, r int) bool {
        a := abs(cx) <= r && cy >= 0 && cy <= yCorner
        b := abs(cy-yCorner) <= r && cx >= 0 && cx <= xCorner
        return a || b
    }

    crossRightBottom := func(cx, cy, r int) bool {
        a := abs(cx-xCorner) <= r && cy >= 0 && cy <= yCorner
        b := abs(cy) <= r && cx >= 0 && cx <= xCorner
        return a || b
    }

    vis := make([]bool, len(circles))

    var dfs func(int) bool
    dfs = func(i int) bool {
        c := circles[i]
        x1, y1, r1 := c[0], c[1], c[2]
        if crossRightBottom(x1, y1, r1) {
            return true
        }
        vis[i] = true
        for j, c2 := range circles {
            if vis[j] {
                continue
            }
            x2, y2, r2 := c2[0], c2[1], c2[2]
            if (x1-x2)*(x1-x2)+(y1-y2)*(y1-y2) > (r1+r2)*(r1+r2) {
                continue
            }
            if x1*r2+x2*r1 < (r1+r2)*xCorner && y1*r2+y2*r1 < (r1+r2)*yCorner && dfs(j) {
                return true
            }
        }
        return false
    }

    for i, c := range circles {
        x, y, r := c[0], c[1], c[2]
        if inCircle(0, 0, x, y, r) || inCircle(xCorner, yCorner, x, y, r) {
            return false
        }
        if !vis[i] && crossLeftTop(x, y, r) && dfs(i) {
            return false
        }
    }
    return true
}

func abs(x int) int {
    if x < 0 {
        return -x
    }
    return x
}
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function canReachCorner(xCorner: number, yCorner: number, circles: number[][]): boolean {
    const inCircle = (x: bigint, y: bigint, cx: bigint, cy: bigint, r: bigint): boolean => {
        const dx = x - cx;
        const dy = y - cy;
        return dx * dx + dy * dy <= r * r;
    };

    const crossLeftTop = (cx: bigint, cy: bigint, r: bigint): boolean => {
        const a = BigInt(Math.abs(Number(cx))) <= r && cy >= 0n && cy <= BigInt(yCorner);
        const b =
            BigInt(Math.abs(Number(cy - BigInt(yCorner)))) <= r &&
            cx >= 0n &&
            cx <= BigInt(xCorner);
        return a || b;
    };

    const crossRightBottom = (cx: bigint, cy: bigint, r: bigint): boolean => {
        const a =
            BigInt(Math.abs(Number(cx - BigInt(xCorner)))) <= r &&
            cy >= 0n &&
            cy <= BigInt(yCorner);
        const b = BigInt(Math.abs(Number(cy))) <= r && cx >= 0n && cx <= BigInt(xCorner);
        return a || b;
    };

    const n = circles.length;
    const vis: boolean[] = new Array(n).fill(false);

    const dfs = (i: number): boolean => {
        const [x1, y1, r1] = circles[i].map(BigInt);
        if (crossRightBottom(x1, y1, r1)) {
            return true;
        }
        vis[i] = true;
        for (let j = 0; j < n; j++) {
            if (vis[j]) continue;
            const [x2, y2, r2] = circles[j].map(BigInt);
            if ((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2) > (r1 + r2) * (r1 + r2)) {
                continue;
            }
            if (
                x1 * r2 + x2 * r1 < (r1 + r2) * BigInt(xCorner) &&
                y1 * r2 + y2 * r1 < (r1 + r2) * BigInt(yCorner) &&
                dfs(j)
            ) {
                return true;
            }
        }
        return false;
    };

    for (let i = 0; i < n; i++) {
        const [x, y, r] = circles[i].map(BigInt);
        if (inCircle(0n, 0n, x, y, r) || inCircle(BigInt(xCorner), BigInt(yCorner), x, y, r)) {
            return false;
        }
        if (!vis[i] && crossLeftTop(x, y, r) && dfs(i)) {
            return false;
        }
    }

    return true;
}
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impl Solution {
    pub fn can_reach_corner(x_corner: i32, y_corner: i32, circles: Vec<Vec<i32>>) -> bool {
        let n = circles.len();
        let mut vis = vec![false; n];

        let in_circle = |x: i64, y: i64, cx: i64, cy: i64, r: i64| -> bool {
            (x - cx) * (x - cx) + (y - cy) * (y - cy) <= r * r
        };

        let cross_left_top = |cx: i64, cy: i64, r: i64| -> bool {
            let a = cx.abs() <= r && (cy >= 0 && cy <= y_corner as i64);
            let b = (cy - y_corner as i64).abs() <= r && (cx >= 0 && cx <= x_corner as i64);
            a || b
        };

        let cross_right_bottom = |cx: i64, cy: i64, r: i64| -> bool {
            let a = (cx - x_corner as i64).abs() <= r && (cy >= 0 && cy <= y_corner as i64);
            let b = cy.abs() <= r && (cx >= 0 && cx <= x_corner as i64);
            a || b
        };
        fn dfs(
            circles: &Vec<Vec<i32>>,
            vis: &mut Vec<bool>,
            i: usize,
            x_corner: i32,
            y_corner: i32,
            cross_right_bottom: &dyn Fn(i64, i64, i64) -> bool,
        ) -> bool {
            let c = &circles[i];
            let (x1, y1, r1) = (c[0] as i64, c[1] as i64, c[2] as i64);

            if cross_right_bottom(x1, y1, r1) {
                return true;
            }

            vis[i] = true;

            for j in 0..circles.len() {
                if vis[j] {
                    continue;
                }

                let c2 = &circles[j];
                let (x2, y2, r2) = (c2[0] as i64, c2[1] as i64, c2[2] as i64);

                if (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2) > (r1 + r2) * (r1 + r2) {
                    continue;
                }

                if x1 * r2 + x2 * r1 < (r1 + r2) * x_corner as i64
                    && y1 * r2 + y2 * r1 < (r1 + r2) * y_corner as i64
                    && dfs(circles, vis, j, x_corner, y_corner, cross_right_bottom)
                {
                    return true;
                }
            }
            false
        }

        for i in 0..n {
            let c = &circles[i];
            let (x, y, r) = (c[0] as i64, c[1] as i64, c[2] as i64);

            if in_circle(0, 0, x, y, r) || in_circle(x_corner as i64, y_corner as i64, x, y, r) {
                return false;
            }

            if !vis[i]
                && cross_left_top(x, y, r)
                && dfs(
                    &circles,
                    &mut vis,
                    i,
                    x_corner,
                    y_corner,
                    &cross_right_bottom,
                )
            {
                return false;
            }
        }

        true
    }
}

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